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Essential Nature

From simple modeling to advanced liquid simulations.

It may not seem like it, but 80% of the film is CG!

Great example of how we bring real products into the

"reality of the impossible".


How did we do it?

Lots of modeling, all the details.

Textures and shader for each element.
The challenge of the project was to make it imperceptible where the "recording ends" and the "3D begins".

Well, mission accomplished.



What techniques?


.Texture and Shader


.Liquid simulation

.Product Composition and Retouching


Who did?

Client: Natura
Directed by: Nylon - Caio Montanari and Boca Ceravolo 


Post Producer: Atomo VFX 
Executive Director: Guilherme Correa 
Service: Rafaela Coelho 
Financial Director: Anna Carolina Gomes 
Administrative assistant: Stephany Almeida 
R&D Lead: Roberto Hradec 
Post Production Coordinator: Fernanda Nahas 
Post Production Supervision and 3D animation: Rafael Zierhofer 
3D Lead: Irapoan Inaja 
3D, shader, light and render: Daniel Mussolini, Bruno Camiza and Irapoan Inaja
Assembly and finishing: Vitor Amorim 
Composition: Sergio Jacobina, Caio Ferreira Penteado and Rafael Zierhofer

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